Draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Pulping gains dominate. (The defending hero can't defend Pulping with more than 1 card from their hand.)
While Pulping is defended by less than 2 non-equipment cards, it has go again.
Near Mint Unlimited Normal - $0.10
Lightly Played Unlimited Normal - $0.10
Moderately Played Unlimited Normal - $0.10
Heavily Played Unlimited Normal - $0.10
Damaged Unlimited Normal - $0.10