As an additional cost to play Take Flight, you may charge your hero's soul. (Put a card from your hand face up under your hero card.)
If you've charged this turn, Take Flight gains go again.
Near Mint Unlimited Normal - $0.10
Lightly Played Unlimited Normal - $0.10
Moderately Played Unlimited Normal - $0.10
Heavily Played Unlimited Normal - $0.10
Damaged Unlimited Normal - $0.10