Deal 3 arcane damage to target opposing hero. If Sonic Boom deals damage, look at the top card of your deck. If it's a Wizard 'non-attack' action card, you may banish it. If you do, you may play it this turn as though it were an instant and it costs X resource points less to play, where X is the damage dealt by Sonic Boom.
Near Mint Unlimited Normal - $4.60
Lightly Played Unlimited Normal - $4.20
Moderately Played Unlimited Normal - $3.70
Heavily Played Unlimited Normal - $3.30
Damaged Unlimited Normal - $2.30