
Symbol Structure: We are CHAOS
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What are my strengths?
- Quick Momentum Generation: Chaos can get momentum quicker than any symbol out there, and so you’re going to want good outlets for all the momentum you’re going to collect. This could be a big powerful, lots and lots of multiples, or to just burn your opponent equal to your momentum.
- Positive Control Check Hacks: Chaos’ other main gimmick is to boost your control checks. This could be your checks throughout the turn, maybe a reasonable boost to just 1 check, or maybe even a huge boost to a single check.
What are my weaknesses?
- Defense: Chaos can’t defend its way out of a paper bag, so you are absolutely going to need to find a way around this. It has recently received a few cards that help a fair bit, such as Guardian's Final Duty, Shell of a Proud Man, and Pure of Heart, but these aren’t going to simply save you from all situations. You are going to need to find your own ways to stay alive, or simply kill your opponent first.
- Getting Cancelled: Seriously, this can be a big issue here. Chaos might end up relying overly on a single enhance or two as your win condition, so you are going to have to watch out for Revoke, and find ways to get around cards in your opponent's staging area that might end up disabling your win condition. Out of Your League is pretty much your big anti-Revoke, so keep it on hand.
Big name cards
- From Science, With Love: This guy can get a big multiple rating pretty easily, even without you building towards it.
- Werelight: This is one of your biggest defensive pieces. If you are unfamiliar with it, the point of the card is to flip it and call an enhance that your opponent is unable to play, such as a Deadlock enhance when it’s not able to be played, an enhance on a committed foundation, and so on. This forces your opponent to end the enhance step when you want.
- Cast Away and Forgotten: Even if you don’t have Earth, this can still come up more often than you’d figure. At the very least, you can sideboard a copy of it or two and hope to shut someone’s deck down!
- Face of a Monster: Each of its abilities are once per time, but you should absolutely invest in this card. The desperation E is especially potent!
- Sadistic Ways: This is a pretty common card to see in Chaos decks. If you need snap momentum, taking 2 from your hand isn’t horrible. If you’ve got momentum, you can take a multiple at the end of your turn, or maybe even a multiple 4 if it’s late game!
Common commons
- Rapid Speed Slash: A simple card that can provide a lot of utility to your decks. It gives you what you need when you need it, and has a little nice breaker with a fine block!
- Inhuman Speed: The response stops a few things, but it’s basically just a really nice spam foundation with a good speed pump ability.
- The Azure Nightmare: It’s a very simple card with great stats, and you can re-ready it on attack when you need to. You’ll see this card often, so get used to it.
- Swallow Your Soul: This card is extremely likely to net you a quick momentum when it deals damage, and being a throw, it’s going to get you another momentum at end of turn. You don’t need to necessarily run a bunch of 3 damage attacks for it to matter, even a +2 damage buff will be fine.
- Outworld's Heiress: The enhance here is what really shines. This can be a huge boon on offense or defense, allowing you to get rid of a scary rival foundation, or even an asset! Cards that get rid of rival assets aren’t too common, so maybe an extra copy of this in the sideboard is a great idea.
Off-symbol beauties
- The Dark Tournament Looms: Chaos doesn’t have much draw power, so this being able to snag back a momentum as well as replacing itself is pretty great.
- Out of Your League: This card has been consistently legal since 2011, and it isn’t going anywhere any time soon. You are going to want to find copies of it, it’s seriously huge. Being able to stop a response can usually be bigger than being able to stop an enhance. They just aren’t hit as often, or could be a way of having something to protect your offense.
In conclusion
Chaos is one of my least favourite symbols these days, but it does have a few charms. Generally you’ll want to be a quick aggro deck to make up for a lack of speed reduction and defensive draw. If your opponent has to block your attack with an attack, consider it a victory. You should certainly look at using your vitality pool to block attacks more than your own attacks, too. Consider your own attacks to be more valuable than your opponent’s attacks, and try to play with that mentality a bit.